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Apprenticeship Contract - Game Designer
SEP 2023 - AUG 2024

Stranded Island: Survival Game (5M+ hit)
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Game Pitch
Stranded Island: Survival Game is a survival adventure where players find themselves shipwrecked on a mysterious tropical archipelago. Stranded in the wilderness, they must explore lush islands, gather essential resources, craft tools and shelters, and overcome environmental challenges. Along the way, they rescue scattered survivors, uncover hidden locations, and build a seaworthy boat to travel between islands and expand their exploration.

As more survivors join the group, players work together to rebuild and develop a thriving island village by constructing, upgrading, and decorating homes. From mining caves and gathering food to clearing dense vegetation and completing rescue missions, the game combines exploration, crafting, resource management, and community building in a relaxing yet engaging survival experience.

Plateform: Mobile
Engine & Tools: Unity 5, Git, Click-Up, Microsoft Suite
Team Size: 16

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My Contribution
- Created/reworked systems (cooking mini-game, meals system, live events...) .
- Designed features and maps according to the target audience (live events maps, iteration...).
- Conducted QA to support level-difficulty balancing and issues.
- Developed concepts and prototypes for the publisher (HOMA).
Hikers Paradise: Park Manager (58K+)
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Game Pitch
Hikers Paradise: Park Manager is a relaxing management game where players take on the role of a forest ranger responsible for developing and maintaining a beautiful national park. Their mission is to improve hiking trails, build campsites and resting areas, and provide essential services to help visitors safely reach the mountain summit while enjoying nature.

As the park grows, players must manage resources, collect litter, hire staff, and keep hikers satisfied to generate revenue and unlock new areas. Throughout their journey, they discover different mountains, environments, and climates, gradually transforming each location into a welcoming hiking destination while balancing tourism and environmental preservation.

Plateform: Mobile
Engine & Tools: Unity 5, Git, Click-Up, Microsoft Suite
Team Size: 10

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My Contribution
- Conducted QA regularly to support level-difficulty balancing and issues.
- Analyzed international play session recordings to identify player behavior trends and recurring pain points.
- Developed concepts and prototypes for the publisher (HOMA).
Other Games (Prototypes)
Sea Cleaner, Strays Paradise, My Island Resort...
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Plateform: Mobile
Engine & Tools: Unity 5, Git, Click-Up, Microsoft Suite
Team Size: 4 to 10

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My Contribution
- Conducted QA regularly to support level-difficulty balancing and issues.
- Designed maps and levels across multiple difficulty tiers.
- Improved signs and feedbacks.
- Conducted mobile market benchmarking to inform game design decisions and provide feedback on monetization strategies.
- Developed concepts and prototypes for the publisher (HOMA).

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©2026 par Taïs PRIÉ

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